![]() The Mac-10 is basically a long-range option for sniping some trash but unfortunately it's been completely supplanted in both role and strength by the HRG M16. They're fine at killing trash, but the thing is, there's literally not one weapon on Firebug's list that's bad at killing trash, and the CnB/Flamethrower are still the primo options for killing trash at Firebug's ideal range: close-medium. The Trench Gun and Mac-10 are pretty bad compared to other options and TWI seems content with leaving it that way. ![]() Some of Firebug's worst weapons are ballistics. Also, having Microwave weapons do more damage to crawlers is probably a good idea since those zeds are their main targets.įirebug just has a ton of mechanical."quirks" that make some weapons better than others in the meta, and the problems inherent to Firebug's mechanics coupled with the fact that it's been the most OP class in the game on some occasions probably leave TWI at a bit of a loss as to what to do with it. Obviously, you'd carry a weaker weapon for trash clearing, though making weaker zeds more vulnerable to Microwave damage could help make the MWG's airblast more useful since fleshpounds usually don't charge at you by themselves. Obviously, a firebug by himself and his CnB wouldn't be able to kill QPs and Scrakes, though having their their respective damage vulnerabilities increased should at least help the Firebugs be useful in focus fire tactics.Ĭonsidering that the design intent for Microwave damage is to deal more damage to zeds wearing metal, shouldn't it deal bonus damage to a clot variant that's covered in it?Īlso, I figured the Microwave damage type could have a bit more utility in trash clearing power. Thought the Siren could also have her resistance to fire reduced since she's not a fire-based zed like the Husk.Īs for Scrakes and Quarter Pounds, this is mostly due to how it's very much possible for these zeds to spawn in earlier waves where players might have to make do with Tier 1 weapons for killing them. Thinking the slight buff against Gorefasts would help make short controlled bursts more viable against a Wave 1 medium zed, though the Gorefiend would remain unchanged so as to still function as sort of an early game high value target. Gorefast: 0.95 (Gorefiend would still be at 0.85) Perhaps it might be worth changing things up to make the Flamethrower a more viable pick? Mainly, fire DoT is pretty much worthless against anything stronger than a clot. ![]() This probably suggests that there might be a slight problem with the Fire damage type. From my understanding of this game, the Firebug's best weapons are ballistic weapons like the trench gun, Incendiary Rifle and its underslung grenade launcher and the Helios Rifle. ![]()
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